
Warrior
Frontline. Plate. Big sword.
Warriors are the unbreakable line. Where casters falter and rogues panic, the Warrior holds the door. Plate armor, two-handed weapons, a tab-target burst rotation built around buffs and threat. Heaven-favored Warriors gain divine shields; Hell-favored ones gain berserker rage when at low HP. Limbo Warriors earn balanced versions of both.
Signature Abilities
The three moves that define this class.
Heroic Strike
Deliver a powerful melee blow.
Shield Wall
Raise shield — take 40% less damage for 4s.
War Cry
Taunt all enemies in 6m; boost threat by 80%.
Primary Skill Tree
⚔️ Warrior — Sword and shield. If death is inevitable, charge towards it.
Max HP +20. Getting used to pain is a kind of virtue.
Attack damage +5. Sound is also a weapon.
Defense +4 per level.
Damage +15% against enemies below 30% HP.
Attack speed increases for 1 second per kill.
All Abilities
8 from Warrior · 8 from Paladin · 8 from Blacksmith · 8 from Anchor
⚔️ Warrior— 8 abilities
Deliver a powerful melee blow.
Raise shield — take 40% less damage for 4s.
Taunt all enemies in 6m; boost threat by 80%.
Wide arc strike hitting up to 3 targets.
When HP < 25%, attack +35% for 8s (auto-triggers).
Bonus damage +60% against targets below 20% HP.
Heal self for 15% max HP; remove 1 debuff.
Passive: +10% max HP and +5 armor permanently.
✝️ Paladin— 8 abilities
Melee strike infused with holy light.
Heal a single ally for 30% max HP.
Sanctify ground — 5m AoE, undead/demons take extra 40% damage.
Buff ally — +20% damage and resist for 10s.
AoE — all allies in 8m take 20% less damage 6s.
Heavy holy strike — +50% vs corrupted targets.
Revive a fallen ally with 50% HP.
Passive: +15% healing output; 5% chance heals reflect to nearby ally.
⚒️ Blacksmith— 8 abilities
Heavy hammer strike — ignore 15% armor.
Buff ally weapon — +20% damage for 12s.
Strike that permanently (duration) reduces target armor 30%.
Harden ally's armor — +40% defense 8s.
Melee — ignite target, DoT 10% HP over 6s.
Temporarily double weapon damage for 5s (self).
Devastating smash — AoE 3m, stun 2s.
Passive: +12% damage with blunt/hammer weapons.
⚓ Anchor— 8 abilities
Heavy melee hit — root self & target 1s.
Taunt nearby enemies — cannot be moved for 4s.
Pull a distant target to melee range.
Allies in 6m take 15% less damage for 8s.
Chain 3 enemies together — if one moves, all are stunned.
Become immune to all CC for 8s; reflect 50% CC to attacker.
5m AoE — all enemies are rooted for 3s.
Passive: Knockback resistance +100%; +8 armor.




