Paladin
All Classes
Support · Beginner · Cennet

Paladin

Holy warrior. Shield + heals.

Paladins fight on faith. They wear plate, they swing maces, they heal allies, they bless ground. Heaven-favored to a fault — the harder you lean into the Light branch, the more your visual aura intensifies.

Primary Branch
Paladin
Total Abilities
32
Difficulty
Beginner
Realm Affinity
Cennet

Signature Abilities

The three moves that define this class.

Holy Strike

Active · Damage

Melee strike infused with holy light.

🙏

Lay on Hands

Active · Heal

Heal a single ally for 30% max HP.

Divine Shield

Primary Skill Tree

✝️ PaladinThe one who carries the light grows weary but never lets go.

🛡️
Holy Armor
Lv 3 · 1 pt

Defense +5 per level.

🙌
Lay on Hands
Lv 1 · 2 pt

Resting fully restores HP.

Requires: Holy Armor
☀️
Smite
Lv 2 · 2 pt

+25 bonus holy damage every 10 strikes.

Requires: Holy Armor
Protective Aura
Lv 2 · 2 pt

HP regeneration activates during combat.

Requires: Lay on Hands
💗
Martyr
Lv 1 · 3 pt

Reduces all damage by 50% when HP is below 20%.

Requires: Smite, Protective Aura

All Abilities

8 from Paladin · 8 from Warrior · 8 from Judge · 8 from Anchor

✝️ Paladin8 abilities

Holy Strike
Damage

Melee strike infused with holy light.

🙏
Lay on Hands
Heal

Heal a single ally for 30% max HP.

✝️
Consecrate
Damage

Sanctify ground — 5m AoE, undead/demons take extra 40% damage.

💫
Blessing of Light
Buff

Buff ally — +20% damage and resist for 10s.

🛡️
Aura of Protection
Buff

AoE — all allies in 8m take 20% less damage 6s.

⚖️
Judgment
Damage

Heavy holy strike — +50% vs corrupted targets.

🌟
Divine Resurrection
Heal

Revive a fallen ally with 50% HP.

🌿
Sacred Resolve
Passive

Passive: +15% healing output; 5% chance heals reflect to nearby ally.

⚔️ Warrior8 abilities

⚔️
Heroic Strike
Damage

Deliver a powerful melee blow.

🛡️
Shield Wall
Buff

Raise shield — take 40% less damage for 4s.

📣
War Cry
Buff

Taunt all enemies in 6m; boost threat by 80%.

🗡️
Cleave
Damage

Wide arc strike hitting up to 3 targets.

🔥
Last Stand
Buff

When HP < 25%, attack +35% for 8s (auto-triggers).

💀
Execute
Damage

Bonus damage +60% against targets below 20% HP.

📯
Rallying Shout
Heal

Heal self for 15% max HP; remove 1 debuff.

🦾
Battle Hardened
Passive

Passive: +10% max HP and +5 armor permanently.

⚖️ Judge8 abilities

⚖️
Verdict
Debuff

Mark enemy — +15% damage taken from all sources.

🔨
Order Strike
Damage

Justice-infused melee — extra +30% vs chaotic enemies.

📜
Seal of Law
Debuff

Silence an enemy for 2s; any damage breaks it.

Absolution
Buff

Remove all debuffs from an ally; small heal 8% HP.

⚔️
Trial by Combat
Debuff

Challenge single enemy — both parties deal +30% damage, immune to outside interference 6s.

💀
Execution Warrant
Damage

Enemies with Verdict debuff receive +80% damage from next hit.

📯
Decree of Justice
Debuff

AoE — all enemies are Judged for 10s.

👁️
Impartial Eye
Passive

Passive: +12% damage against debuffed targets.

Anchor8 abilities

Anchor Strike
Damage

Heavy melee hit — root self & target 1s.

🛡️
Hold the Line
Buff

Taunt nearby enemies — cannot be moved for 4s.

🌀
Gravity Pull
Debuff

Pull a distant target to melee range.

🏰
Bastion Aura
Buff

Allies in 6m take 15% less damage for 8s.

⛓️
Chain Bind
Debuff

Chain 3 enemies together — if one moves, all are stunned.

🗿
Immovable Object
Buff

Become immune to all CC for 8s; reflect 50% CC to attacker.

Anchor Field
Debuff

5m AoE — all enemies are rooted for 3s.

🦵
Unshakeable
Passive

Passive: Knockback resistance +100%; +8 armor.