
Ranger
Bow + companion pet.
Rangers know the land. They survive by reading it. Long-range crit specialist with a tameable companion. Ranger + Tamer = the only build that can field three combat creatures at once.
Signature Abilities
The three moves that define this class.
Aimed Shot
Multi-shot
Hunter's Mark
Mark target — all hits deal +20% damage.
Primary Skill Tree
🏹 Ranger — Those who know the land survive. Nature is both weapon and shelter.
Attack range +10.
Movement speed +8.
Enemy aggro radius -20%.
Attack +10 when HP is above 75%.
First strike deals 2x damage during night hours.
All Abilities
8 from Ranger · 8 from Tamer · 8 from Herbalist · 8 from Shadow
🏹 Ranger— 8 abilities
Fast arrow shot, low cooldown.
Arrow that deals damage over 6s.
Mark target — all hits deal +20% damage.
Rain arrows on a 4m area; hits up to 5 enemies.
Dodge roll — evade next 1 attack (2s window).
High-damage shot with 0.8s cast.
Heal self for 10% HP over 5s.
Passive: +8% crit chance on ranged attacks.
🐾 Tamer— 8 abilities
Command companion to attack, dealing 120% of their base damage.
Calm an enemy beast — stop combat 5s (non-boss only).
Buff companion — +50% speed and +30% damage 8s.
Transfer 30% of damage taken by companion to self (and vice versa) 8s.
Companion howls — all enemies in 6m flee for 2s.
Transform companion into apex form — double stats 12s.
If companion dies, revive at 50% HP (once per combat).
Passive: Companion inherits 30% of your stat bonuses.
🌿 Herbalist— 8 abilities
Apply herb — heal target for 18% HP over 6s.
Poison enemy — 8% HP DoT over 8s.
Cure all poisons/bleeds on target.
Root enemy in place 2.5s — thorns deal damage if they move.
AoE heal — all allies in 5m regain 15% HP.
AoE toxic cloud 5m — 3 stacking poisons, lasts 10s.
Channel 2s — massive heal, 40% max HP on single ally.
Passive: All HoT effects heal 15% more per tick.
🌑 Shadow— 8 abilities
Heavy strike from stealth — +80% damage if hidden.
Teleport behind target (≤8m), gain stealth for 1s.
Silence target 3s; small DoT.
AoE blind — enemies miss 60% attacks for 4s.
Stack 3 bleeds; final stack detonates for burst.
Mark target — dies instantly if HP < 10%.
Immediately enter stealth for 6s.
Passive: Every 3rd consecutive hit deals +25% damage.




