
Necromancer
Death magic. Summons.
Necromancers don't fight — their army does. Reanimated corpses, summoned wraiths, life-drain spells. Hated in Heaven, tolerated in Limbo, celebrated in Hell.
Signature Abilities
The three moves that define this class.
Raise Dead
Soul Drain
Bone Spear
Primary Skill Tree
💀 Necromancer — Death is a resource. A dangerous one if misused.
Can sense the location of dead enemies.
Defense +3 for each dead enemy (max 5).
Weakens enemy every 8 strikes (-20% damage).
Summons the killed enemy as a shade for 15 seconds.
Corruption +10 but death resistance +40%.
All Abilities
8 from Necromancer · 8 from Phantom · 8 from Void · 8 from Corrupted
💀 Necromancer— 8 abilities
Animate and fire a bone shard.
Summon a skeleton warrior from a corpse (lasts 30s).
Detonate a corpse — heavy AoE damage in 5m.
Kill blow generates a spirit that heals 10% HP.
Raise 3 undead from nearby corpses simultaneously.
Chain of death — hits up to 5 enemies, each for 60% power.
Transform into a Lich — 12s: +50% spell power, immune to crowd control.
Passive: Each kill summons a temporary bat swarm for 6s.
👻 Phantom— 8 abilities
Intangible slash — cannot be blocked.
Become ghostly for 4s — pass through walls, take 50% less damage.
Possess a spot — enemy that walks over it is feared 2s.
Create a ghost copy — it mirrors your attacks at 60% power.
AoE fear — all enemies in 5m flee 3s.
Enter death realm 6s — immune to all damage, can still attack.
Release a storm of souls — AoE 8m, heavy damage + fear 2s.
Passive: 10% of physical damage dealt also dealt as soul damage (ignores armor).
🌌 Void— 8 abilities
Dark energy projectile.
AoE — heal per second drains from enemies.
Remove all buffs from self — gain +50% damage for 5s.
Surround ally in void — they become intangible 2s.
Create a black hole — pull enemies in 8m toward center.
Massive AoE — all enemies in 10m take heavy void damage.
Absorb an enemy — gain their strongest buff for 8s.
Passive: In Void form, move speed +20% and take 10% less damage.
🩸 Corrupted— 8 abilities
Infect enemy with corruption — -15% resist for 8s.
Melee — deal damage + apply 1 corruption stack.
AoE — spread all DoTs from 1 target to all in 5m.
Drain enemy's corruption stacks — gain HP equal to stacks × 3%.
Sacrifice 10% HP — deal +50% damage next ability.
Burst — deal damage per corruption stack on all nearby enemies.
AoE — apply 3 corruption stacks to all enemies in 8m.
Passive: Each corruption stack on enemies boosts your damage +3%.




