
Warlock
Hell pacts. DOT damage.
Warlocks make pacts. With each pact, more demonic power — but more cosmetic corruption (visual only, lore-only). Damage-over-time specialist; the longer the fight, the harder the Warlock hits.
Signature Abilities
The three moves that define this class.
Curse of Agony
Soul Pact
Hellfire
Primary Skill Tree
🩸 Corrupted — Every power demands a price. Corruption is yours.
ATK +3 for every 10 corruption points.
+5% attack power as damage is taken (max +25%).
Gain 5 HP per kill.
Reduces enemy defense by -5% on strikes.
All damage +20% when corruption is 50+.
All Abilities
8 from Corrupted · 8 from Void · 8 from Necromancer · 8 from Mindbreaker
🩸 Corrupted— 8 abilities
Infect enemy with corruption — -15% resist for 8s.
Melee — deal damage + apply 1 corruption stack.
AoE — spread all DoTs from 1 target to all in 5m.
Drain enemy's corruption stacks — gain HP equal to stacks × 3%.
Sacrifice 10% HP — deal +50% damage next ability.
Burst — deal damage per corruption stack on all nearby enemies.
AoE — apply 3 corruption stacks to all enemies in 8m.
Passive: Each corruption stack on enemies boosts your damage +3%.
🌌 Void— 8 abilities
Dark energy projectile.
AoE — heal per second drains from enemies.
Remove all buffs from self — gain +50% damage for 5s.
Surround ally in void — they become intangible 2s.
Create a black hole — pull enemies in 8m toward center.
Massive AoE — all enemies in 10m take heavy void damage.
Absorb an enemy — gain their strongest buff for 8s.
Passive: In Void form, move speed +20% and take 10% less damage.
💀 Necromancer— 8 abilities
Animate and fire a bone shard.
Summon a skeleton warrior from a corpse (lasts 30s).
Detonate a corpse — heavy AoE damage in 5m.
Kill blow generates a spirit that heals 10% HP.
Raise 3 undead from nearby corpses simultaneously.
Chain of death — hits up to 5 enemies, each for 60% power.
Transform into a Lich — 12s: +50% spell power, immune to crowd control.
Passive: Each kill summons a temporary bat swarm for 6s.
🧠 Mindbreaker— 8 abilities
Mental whip — ignores physical armor.
Target attacks random entity for 3s.
Disorient — reduce enemy accuracy 40% and cast speed 30% for 6s.
Control an enemy for 4s — they fight for you.
Mental barrier — absorb up to 20% HP in magic damage.
AoE — enemies in 6m are feared for 3s.
Focused psionic blast — 250% INT-based damage, stun 2s.
Passive: 8% chance each hit causes 1s confusion.




