
Shaman
Elemental healer. Totems.
Shamans channel through totems. Each totem is a node — drop them in the right places and the combat geometry changes. Ranged healing, lightning bursts, restoration AOE.
Signature Abilities
The three moves that define this class.
Healing Totem
Storm Totem
Spirit Walk
Primary Skill Tree
⚡ Storm — Destroying order is also an art. Chaos creates its own rules.
Attack cooldown -15%.
20% chance to hit a nearby 2nd enemy.
Every 10 strikes deals +30 AoE damage to all enemies.
Attack speed 2x for 10 seconds (60 sec cooldown).
No cooldown while Tempest is active, but damage -20%.
All Abilities
8 from Storm · 8 from Anchor · 8 from Herbalist · 8 from Paladin
⚡ Storm— 8 abilities
Single-target lightning strike.
Melee shockwave — knocks back enemies in 3m.
Channel 2s — deal 3 lightning hits on a target.
AoE wind buff — allies gain +15% move speed 8s.
Electrify ground — enemies in 5m take damage/s 6s.
Massive storm — 8m AoE, heavy damage + stun 1.5s.
Become immune to all movement effects for 5s.
Passive: 12% chance each hit discharges lightning on attacker.
⚓ Anchor— 8 abilities
Heavy melee hit — root self & target 1s.
Taunt nearby enemies — cannot be moved for 4s.
Pull a distant target to melee range.
Allies in 6m take 15% less damage for 8s.
Chain 3 enemies together — if one moves, all are stunned.
Become immune to all CC for 8s; reflect 50% CC to attacker.
5m AoE — all enemies are rooted for 3s.
Passive: Knockback resistance +100%; +8 armor.
🌿 Herbalist— 8 abilities
Apply herb — heal target for 18% HP over 6s.
Poison enemy — 8% HP DoT over 8s.
Cure all poisons/bleeds on target.
Root enemy in place 2.5s — thorns deal damage if they move.
AoE heal — all allies in 5m regain 15% HP.
AoE toxic cloud 5m — 3 stacking poisons, lasts 10s.
Channel 2s — massive heal, 40% max HP on single ally.
Passive: All HoT effects heal 15% more per tick.
✝️ Paladin— 8 abilities
Melee strike infused with holy light.
Heal a single ally for 30% max HP.
Sanctify ground — 5m AoE, undead/demons take extra 40% damage.
Buff ally — +20% damage and resist for 10s.
AoE — all allies in 8m take 20% less damage 6s.
Heavy holy strike — +50% vs corrupted targets.
Revive a fallen ally with 50% HP.
Passive: +15% healing output; 5% chance heals reflect to nearby ally.




