
Druid
Shape-shifter. Nature.
Druids switch forms mid-combat. Bear form for tanking, cat form for melee DPS, owl form for casting, sea form for swimming. Shape-shifting takes 0.5s — master a Druid and you have a four-class character.
Signature Abilities
The three moves that define this class.
Bear Form
Cat Form
Wild Growth
Primary Skill Tree
🌿 Herbalist — Every wound heals. Or time is needed for it to heal.
HP regeneration active outside combat.
Max HP +15.
Poison/debuff resistance +25%.
Potion use is possible even during combat.
Damage +10% for 15 seconds after resting.
All Abilities
8 from Herbalist · 8 from Storm · 8 from Warrior · 8 from Shadow
🌿 Herbalist— 8 abilities
Apply herb — heal target for 18% HP over 6s.
Poison enemy — 8% HP DoT over 8s.
Cure all poisons/bleeds on target.
Root enemy in place 2.5s — thorns deal damage if they move.
AoE heal — all allies in 5m regain 15% HP.
AoE toxic cloud 5m — 3 stacking poisons, lasts 10s.
Channel 2s — massive heal, 40% max HP on single ally.
Passive: All HoT effects heal 15% more per tick.
⚡ Storm— 8 abilities
Single-target lightning strike.
Melee shockwave — knocks back enemies in 3m.
Channel 2s — deal 3 lightning hits on a target.
AoE wind buff — allies gain +15% move speed 8s.
Electrify ground — enemies in 5m take damage/s 6s.
Massive storm — 8m AoE, heavy damage + stun 1.5s.
Become immune to all movement effects for 5s.
Passive: 12% chance each hit discharges lightning on attacker.
⚔️ Warrior— 8 abilities
Deliver a powerful melee blow.
Raise shield — take 40% less damage for 4s.
Taunt all enemies in 6m; boost threat by 80%.
Wide arc strike hitting up to 3 targets.
When HP < 25%, attack +35% for 8s (auto-triggers).
Bonus damage +60% against targets below 20% HP.
Heal self for 15% max HP; remove 1 debuff.
Passive: +10% max HP and +5 armor permanently.
🌑 Shadow— 8 abilities
Heavy strike from stealth — +80% damage if hidden.
Teleport behind target (≤8m), gain stealth for 1s.
Silence target 3s; small DoT.
AoE blind — enemies miss 60% attacks for 4s.
Stack 3 bleeds; final stack detonates for burst.
Mark target — dies instantly if HP < 10%.
Immediately enter stealth for 6s.
Passive: Every 3rd consecutive hit deals +25% damage.




