Legendary Weapon Design Contest
Legendary Weapon Design Contest Time & Reckoning is launching a new community contest for artists, concept designers, 3D artists, game designers, lore writers, item designers, fantasy creators, and dark fantasy fans. We are looking for an original legendary weapon design that can become part of the Time & Reckoning universe. The winning weapon concept may be used in the Time & Reckoning website, game, promotional materials, social media content, trailers, lore, future game systems, item collections, quests, cinematics, and any other related project or platform. Grand Prize: $50 USD Additional reward: Possible in-game weapon credit, public announcement, and community recognition The selected winner will receive the grand prize within 90 days after the winning entry is officially reviewed, confirmed, and selected. Time & Reckoning / WIZU LABS LTD may also award the winner an additional gift, in-game credit, contributor recognition, or promotional feature at its sole discretion. Contest Goal Create an original dark fantasy weapon for Time & Reckoning. The weapon should feel powerful, memorable, legendary, mysterious, cursed, divine, demonic, ancient, heroic, tragic, or connected to the themes of time, heaven, hell, purgatory, judgment, fate, lost kingdoms, broken oaths, forgotten wars, and reckoning. The submitted weapon can be a sword, axe, bow, dagger, spear, staff, scythe, mace, hammer, shield, crossbow, magic focus, relic weapon, cursed artifact, divine weapon, demonic weapon, clockwork weapon, or a completely unique weapon type. We are especially interested in weapon designs that include a strong silhouette, memorable name, original lore, gameplay effect, and possible integration into the Time & Reckoning world. Required Submission Content Each submission must include: 1. Weapon Name Give your weapon a unique and original name. 2. Weapon Type Specify the type of weapon. Examples: * Sword * Greatsword * Axe * Double axe * Dagger * Bow * Crossbow * Spear * Staff * Wand * Scythe * Hammer * Mace * Shield * Magic relic * Spell focus * Clockwork weapon * Cursed artifact * Divine weapon * Demonic weapon * Hybrid weapon * Completely original weapon type 3. Visual Design Submit at least one original visual concept of the weapon. Accepted visual formats may include: * Digital illustration * Hand-drawn concept art * Weapon sheet * Front / side view * 3D model render * Sculpt render * AI-assisted concept art, only if legally safe and fully usable * Mixed media concept art If possible, include multiple views, close-up details, material notes, color palette, or ornament details. 4. Weapon Description Write a short description explaining what the weapon is, how it looks, what materials it is made from, and what makes it unique. 5. Lore / Backstory Write a lore section explaining the weapon’s origin, creator, curse, divine blessing, demonic corruption, previous owner, battlefield history, lost kingdom, or connection to time, heaven, hell, purgatory, fate, judgment, or reckoning. Example themes may include: * A sword forged from a broken cathedral bell * A bow made from the bones of a fallen angel * A staff that bends the flow of time * A dagger used to kill an immortal king * A hammer carried by a dead saint * A scythe that harvests memories instead of souls * A shield that remembers every warrior who died behind it * A spear that was thrown through Heaven’s frozen gates * An axe forged in the crimson deep * A relic weapon from a kingdom erased from time 6. Gameplay Role Explain how this weapon could work in the game. Include details such as: * Weapon class * Attack style * Speed * Range * Damage type * Strengths * Weaknesses * Special effect * Passive ability * Active ability * Suitable character type * Suitable enemy type * Possible rarity * Possible upgrade path * Possible crafting requirement 7. Special Ability Each weapon must include at least one special ability or unique effect. Strong submissions may include multiple abilities. Examples: * Time slow on critical hit * Bonus damage against cursed enemies * Hellfire burst * Divine light explosion * Soul drain * Shield break * Bleed effect * Frost of Heaven * Purgatory chain pull * Black wing slash * Memory burn * Curse reflection * Fate mark * Summon spectral blades * Convert damage into healing * Extra damage during night * Bonus power against bosses * Chance to silence magic enemies 8. Weakness / Limitation Good weapon design should not only be powerful; it should also be balanced and interesting. Include a weakness, limitation, cost, cooldown, risk, or trade-off. Examples: * High damage but slow attack speed * Drains player health when used * Loses power in daylight * Cannot block * Long cooldown * Limited range * Weak against divine enemies * Reduces movement speed * Requires sacrifice or charge * Special ability only triggers under certain conditions 9. Reward / Acquisition Idea Suggest how the player could obtain the weapon. Examples: * Boss drop * Dungeon reward * Quest reward * Crafting recipe * Hidden relic * Legendary chest * Faction reward * Event reward * Puzzle reward * Forged from rare materials * Repaired from broken fragments 10. Optional 3D Asset A 3D model is not required, but it is highly encouraged. If submitted, the 3D asset should be clean, optimized, and suitable for possible game use. Optional 3D files may include: * FBX * OBJ * GLB / GLTF * Blender file * Texture files * Materials * Rigging files * Animation files if relevant Submission Format All files must be submitted together as a single ZIP package. The ZIP package should include: * Weapon concept image or images * Weapon name * Weapon type * Weapon description * Lore / backstory * Gameplay role * Special ability * Weakness / limitation * Reward / acquisition idea * Optional 3D files * Optional textures and materials * A short text file containing the participant’s name, Time & Reckoning account name, LinkedIn profile, and contact information The ZIP file must be uploaded to WeTransfer. The participant must then send the WeTransfer download link via LinkedIn together with their registered Time & Reckoning account name. Incomplete submissions, broken links, corrupted files, missing descriptions, missing ability details, or unclear submissions may be rejected. Originality Requirement All submitted work must be fully original. Participants may not use, copy, modify, resell, trace, recreate, or submit any weapon design, artwork, 3D model, texture, item concept, item name, item description, ability idea, or lore taken from asset stores, marketplaces, public 3D libraries, copyrighted works, third-party games, movies, books, comics, AI libraries, stock packs, or any source that they do not fully and legally own. The weapon must not be based on copyrighted weapons, existing fantasy IP, famous weapons from games, films, books, comics, or protected commercial universes. Each participant is personally and legally responsible for the originality, legality, authorship, copyright status, and ownership status of the submitted work. By submitting an entry, the participant confirms that: * The submitted work is original. * The participant has full legal authority to submit the work. * The work does not infringe any copyright, trademark, design right, moral right, intellectual property right, privacy right, publicity right, or any other third-party right. * The work does not contain stolen, copied, unauthorized, restricted, or legally unsafe content. * The work may be legally transferred to and used by Time & Reckoning / WIZU LABS LTD. * The participant is solely responsible for any legal claim, copyright claim, ownership dispute, or third-party complaint related to the submitted work. AI-Assisted Work AI-assisted submissions may be accepted only if the participant has the full legal right to use, submit, transfer, and commercialize the generated or assisted material. The participant must make sure that the submitted work does not copy or imitate any copyrighted weapon, protected artwork, existing game item, known franchise, artist-specific style, or third-party intellectual property. Time & Reckoning / WIZU LABS LTD reserves the right to reject any AI-assisted submission if it appears legally unsafe, too derivative, low quality, unclear, or unsuitable for commercial use. Rights Transfer and Ownership By submitting an entry to this contest, the participant agrees that submitted materials may be reviewed, displayed, discussed, promoted, and used by Time & Reckoning / WIZU LABS LTD for contest-related purposes. The selected winning submission, together with all associated files, concepts, names, weapon designs, descriptions, lore, gameplay ideas, ability ideas, acquisition ideas, visual materials, 3D files, textures, and related materials, will become the exclusive property of Time & Reckoning / WIZU LABS LTD upon selection. The winner agrees that Time & Reckoning / WIZU LABS LTD shall have the unrestricted, worldwide, perpetual, royalty-free, transferable, sublicensable, and exclusive right to use, modify, reproduce, publish, distribute, sell, license, display, adapt, redesign, integrate, commercialize, and otherwise exploit the selected weapon design in any format, product, platform, game, website, trailer, cinematic, artwork, store, social media channel, promotional campaign, merchandise, lore, quest, dungeon, item system, or any other current or future use. The participant agrees not to claim any ownership, authorship control, royalty, license fee, revenue share, additional payment, removal right, approval right, usage restriction, or property right over the selected work after selection. To the maximum extent permitted by applicable law, the participant waives any moral rights, attribution rights, objection rights, or similar rights that may prevent Time & Reckoning / WIZU LABS LTD from freely using, modifying, adapting, publishing, commercializing, or integrating the selected work. No ownership or usage claim may be made against Time & Reckoning, WIZU LABS LTD, their websites, games, platforms, partners, sponsors, licensees, publishers, users, investors, service providers, or any place where the selected work is used, distributed, displayed, modified, or integrated. Reward The selected winner will receive a $50 USD grand prize. The reward will be paid within 90 days after the winning submission is officially reviewed, confirmed, and selected. The winner may also receive possible in-game weapon credit, community recognition, public announcement, social media feature, or an additional gift from Time & Reckoning / WIZU LABS LTD at the sole discretion of Time & Reckoning / WIZU LABS LTD. The $50 USD grand prize is only payable to the selected winning entry. Participation does not guarantee payment, selection, publication, use, credit, or award. Participants are responsible for providing correct payment information and for complying with any tax, legal, financial, or reporting obligations in their own country. Participation Rules Each participant may join multiple contests. However, each participant may submit only one entry for this Weapon Design Contest. Multiple submissions for the same contest by the same participant may be rejected. Participants must have a registered Time & Reckoning account and must provide their registered account name when submitting their entry. Quality Requirements Submitted weapon designs should be clear, memorable, original, balanced, and suitable for a dark fantasy RPG universe. Strong submissions should include: * A memorable silhouette * Strong weapon identity * Original visual design * Interesting material design * Deep lore connection * Clear gameplay role * Unique ability * Balance limitation * Possible acquisition method * Dark fantasy atmosphere * Possible integration into the Time & Reckoning world * Clean presentation * Complete files Time & Reckoning / WIZU LABS LTD may reject any submission that is incomplete, broken, copied, legally unsafe, low quality, offensive, hateful, unclear, inappropriate, technically unusable, impossible to evaluate, or unsuitable for the project. Judging Criteria Submissions may be judged based on: * Originality * Visual strength * Weapon identity * Dark fantasy atmosphere * Lore quality * Gameplay potential * Ability design * Balance and limitation * Acquisition idea * Technical quality * Commercial usability * Legal safety * Presentation quality * Fit with the Time & Reckoning universe The decision of Time & Reckoning / WIZU LABS LTD is final. Sponsor and Partner Visibility This contest may be promoted through Time & Reckoning, WIZU LABS LTD, partner pages, sponsor channels, community platforms, social media accounts, and related campaigns. Sponsors, partners, or supporters may be mentioned in contest-related announcements, winner posts, promotional materials, community updates, item reveal posts, or development posts at the discretion of Time & Reckoning / WIZU LABS LTD. Participation in the contest does not create any direct relationship, employment, partnership, sponsorship agreement, or commercial guarantee between the participant and any sponsor, partner, or supporter. Winner Announcement Contest winners will be announced through LinkedIn and/or the official Time & Reckoning website. Time & Reckoning / WIZU LABS LTD reserves the right to decide the winner at its sole discretion. The selected winning weapon may be featured publicly as part of Time & Reckoning promotional content, community updates, development posts, lore announcements, trailers, item reveal posts, or future game-related materials. Right to Modify or Cancel Time & Reckoning / WIZU LABS LTD reserves the right to modify, pause, extend, cancel, restart, or terminate this contest at any time and for any reason. Time & Reckoning / WIZU LABS LTD also reserves the right not to select a winner if no submission meets the required quality, originality, technical, artistic, gameplay, commercial, or legal standards. By Participating By submitting an entry to this contest, the participant confirms that they have read, understood, and accepted all contest rules, submission requirements, originality requirements, ownership transfer terms, reward terms, sponsor visibility terms, judging criteria, and legal responsibilities described above.